Quick News about Animation


Hey hiii,

How are ya folks? Not too long ago, we announced the new renders to you.  The animation is done too! Sadly, as I see, itch only lets us link videos here, if we give it a link! So I'm gonna link all the other sites where we posted it. So you can review it!

Thank you again for sticking with us! 

I don't want to go really hard, but

WE FUCKING LOVE YA ALL,

Profundum Team

Links:

https://bsky.app/profile/profundumstudio.bsky.social/post/3lar6a2fihs26

https://discord.com/invite/xzvxpHuyWM

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Comments

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(+1)

Idk if it is for everyone but for some reason the discord link is going to the bluesky post as well 

Wait what, it does it for me too. Lemme fix it. 

Thanks for the heads up!

It should be fixed now!

(1 edit) (+1)

Hi Profundum Team, the models I have previously given detailed feedback on the possibility of moving to a softer / sweeter tone so won't repeat there.

Thanks for sharing the sample animation, so here's some quick observations I hope will be helpful:

1) MC's dick has a lighter color tone compared to the rest of his body esp. the legs, you might need to make some adjustments to harmonize.

2) In terms of camera movements, the general rule of thumb is to identify the focus areas and then hold them for at least 3 - 5 seconds before moving to the next focus area. The current presentation where the camera keeps moving without stopping is probably not ideal as it does not draw attention to anywhere in particular.

3) Taking reference from porn practices, the focus areas for a reverse cowgirl are usually i) a front shot that captures the entire female face-boobs-pussy action moving up and down (more common is to have the camera slightly below cock level inclining upwards slightly), ii) close up of genitals, iii) top down showing female face with bouncing boobs and iv) male POV of butt bouncing against stomach.

4) You don't need to do all 4 focus areas in one animation ( I think 2 or at most 3 will suffice), so an e.g. sequence would be start off with (i) hold for few seconds, close in on (ii) hold for few seconds and the move upwards and do (iii) for a few seconds before looping back to (i)

This is for one smooth animation with multiple focus areas. Alternative is to break down each angle into different animations and cycle them automatically or allow players to choose.

Alternatively you can go for a more innovative and "fap friendly" way like The Inn which players can change anytime but the story and dialogue will still continue.

5) One last thing is the lighting, although the shadow against the wall is indicating a single source of lighting angle at around 1 'clock from the characters, there are no shades on the characters themselves which makes the whole experience a little unrealistic.

Hope this helps.

Hi hii, yes I will look into the models as we talked in the other devlog!


1) I will try to look into skin settings, so far I used the basic skin textures that VaM offered!

2) Hmm, Will take your word for it! I only edited action themed stuff in the past, so thought of showing more angles with a moving camera would be a good idea.

3) Gonna take a  ,,learning and research" path to ph, and learn some positions for the camera, for the future animations!

4) Will probably have 2 or 3 angles based on the scene and animation. Different speeds, maybe if the scene describes in different positions too! Planning to get better in animation! Just have to learn and learn! Making them from scratch is a bit harder than is HS2 there were some pre-made animations, but before I answer the fifth point, the animation part (not the camera) was good? If you had to rate it, what would it get?

5) Hmmm I let VaM's lights take the lead on that, but maybe can find a setting to enable shadows to the characters meshes too. If not we will find a solution to that too! 


Thank you for this review, it helped me to review how should I and other people in Profundum build up our scenes! Have a great day, and if you have any other thing to say or ask, don't be afraid to do it!

Love,

D6rk

(+1)

1) Yea, sometimes the default stuff offered is a little lacking.

2) More angles are ok, but as a "director" you need to draw your players' attention to what you want them to focus on  and constant camera spinning is usually not a good idea except for rare situations ;-)

3) Sure you can just grab some professional porn on different positions for ahem... research, they are more or less the same because there are certain "industry best practices" for a good reason i.e. most viewers like them.

4a) LOL HS2 packaged animations is like a compendium of "what not to do" case studies - almost everything is wrong there and I suspect it is this way because the original HS2 assets had issues around the female genitalia. As a result it doesn't depict animations like fingering, thrusting, pussy eating well so most of their animations tend to adopt angles that defocus these deficiencies.

4b) I think animations wise it's good enough. Some purists will argue for high fps, but to me time is usually better spent on other areas of the game. The only thing I would emphasize which I cannot see from the sample is the looping part, just make sure it joins as seamlessly as possible because jarring is one of the top complaints for poorly done animations.

5) I'm sure there's a solution somewhere, you might wanna contact some developers who use VAM and see whether there are any insights.

Cheers and take care.

(1 edit)

2) Yap Yap, now thinking about it, it would be way batter to just have 2 still angles than this. But I learned from it thanks to you!

4a) Yeah, I was struggling a bit with the animations in hs2. I picked it up in VaM MUUUUCH faster. The real time physics helps!

4b) Yeah the frame rate is a bit lower cause, I had VaM to Ultra, High real time physics, and a + plugin that adds a bit more visuals to the video. xd So will try to experiment on what can I turn off or down to have a better frame rate. 

5) Yap I have dev friends bust mostly Illusion soft game devs, or DAZ, but I'm sure there are people who can help out in this case!

Love,

D6rk